Gamification – The Key To A Joyous Union Of Work And Fitness!


Fitness & Gamification

Quite often we find ourselves discussing and fretting with friends and colleagues about how work can get better of us; leaving us with little time for ourselves, our hobbies, our health, and fitness. With the New Year dawning on us last week, a lot of other things such as new year resolutions dawned upon us too – resolutions to save more money, to travel more, to get fit and so on.

The urge to uphold one’s resolution is at its peak in the first week of the new year and it slowly and steadily plateaus in the 3rd and 4th week. If only the act of completing or upholding a resolution could be rewarded and incentivized!

And why not, we ask. Consider a resolution to get fit. It’s quite easy and convenient to forget this resolution and not keep track of it, given our busy work days. Coming home after a long day is the first hurdle to hitting the gym. Lack of energy from all the work, the strained neck from all the screen staring, the sore back with all the travel, a cosy bed inviting us to snooze and find the much elusive sleep, the excuses just cry out to us!

But, imagine if the same resolution were to be incentivized and incorporated into your daily routine at your workplace – the determination to achieve this resolution would definitely be stronger! A good way to incorporate fitness into a daily work routine would be to gamify it – a process where employees are given tasks and rewarded with points for having achieved or completed a task.

This would be the perfect way for colleagues and/or a group of employees to engage in activities together and motivate each other. Peer influence is known to work wonders when it comes to getting the job done!

At the League Of The Fit, we work on developing corporate wellness programs that aim to incorporate fitness into workplaces through gamification.

Workspaces that include fitness routines will eventually benefit by having employees who are fit and healthy and therefore more engaged and productive. Recently, an HR head of an organization shared his story of how gamification boosted employee engagement in his organization:

“My colleagues often expressed the need to make time to eat better, workout and get fit. Having a dedicated workout area, sharing tips on how to get fit and eating healthy did make a difference but the motivation to actually carry out these activities and follow these tips was low. Gamification was something I was very keen on exploring. The very fact that they could compete with their each other, earn points, and earn public recognition was a very strong motivating factor. The difference could be noticed immediately and the impact was lasting.”

Public recognition and appreciation have always known to be the best motivators to achieving a goal. A workplace that has its own gamified wellness program, where employees can earn public recognition and compete with other to achieve a goal of personal fitness will definitely be more appreciated than one without.

To know more on how you can incorporate and gamify fitness at your workplace, visit

Fitness 2016

Fitness Gamification & Its Impact on Employee Engagement


Fitness Gamification

For any business to succeed, it not only needs happy customers but also requires engaged employees.

One of the most challenging tasks organization and human resource heads face is ensuring employees don’t get disengaged to a point where they no longer feel the passion or the motivation to work and deliver their best.

So, who is an engaged employee? Why do employees get disengaged? And what can be done to keep them engaged? These are thoughts that often cross the minds of organization heads.

Says Ram, an HR head for an MNC in Bangalore, “An engaged employee is one who is in sync with his/her roles and responsibilities, one who is fully absorbed by and enthusiastic about their work and takes positive action to further the organization’s reputation and interests.”

Ram also says that though he struggles to completely avoid disengagement levels in his staff, he believes disengagement cannot be pinpointed to just one or two reasons and is definitely something that can be reduced with effective management. He observed that the causes for disengagement could vary from being managerial to organizational to even personal.

A few reasons why he noticed employees feel or get disengaged:

  1. Communication gap between employee and his superiors (managers, team leads etc)
  2. Monotonous work and work schedules
  3. Lack of acknowledgement and appreciation – both monetary and non-monetary
  4. Lethargy, due to lack of fitness and ill health

While the first two need to be and can be addressed by improving communication between employees and the management, he agrees that a whole new strategy needs to be adopted to address points 3 & 4.

Why are healthy employees important for a company’s success?

Smita Roy, an HR executive in a Bangalore based startup considers the fast paced startup environment and states that employee health is now more than just a buzzword that circles company policies; “It is now an integral component of employee engagement programs”, she states. In her experience, healthy employees are likely to:

  1. Absent themselves lesser thanks to reduced sickness and reduced time needed to recuperate from such illnesses
  2. Be more productive and perform better as a result of increased energy levels
  3. Respond and react better to high-stress situations
  4. Bond better with colleagues, encourage and motivate them to achieve similar fitness goals

Employee Care Comes First

So, how does one incorporate health and wellness programs into employee engagement strategies?

“While work space health & fitness management require employee engagement to be bilateral, they also requires commitment and goals to be harmonious”, says Manisha R, an HR Manager with an IT firm, who often faces hurdles when it comes to dealing with employee disengagement due to poor health and fitness levels.

Having explored it earlier in various forms, she strongly recommends gamification as a tool to incorporate fitness and health activities into employee engagement strategies.

Gamification is practical and proven to be a successful method of incorporating fitness and health to employee engagement strategies. Gamification is the art of applying typical elements of game playing such as points, competing with others, rules of play  etc, to regular, mundane activities.
Workspace Gamification

At the League Of The Fit, we have developed a comprehensive corporate wellness programs that aim to gamify fitness and increase engagement levels of employees in organizations.

We understand that fitness, wellness, and health are usually not priorities for most employees. For a few others, even if it does figure in their list of priorities, they lack the motivation to pursue it. We also understand the impact these have on boosting employee engagement, productivity and health. Our strategies revolve around making fitness fun, so it’s not looked at as a mundane task but as a team activity which involves rewards and recognition.

Fitness Gamification At Work

If implemented correctly, a wellness/fitness program will translate to a powerful tool to engage, retain existing talent and also attract new talent.

Learn more at

Gamification – How It Impacts Employee Health & Morale


On one hand we’d often hear our mothers yell “Go outside and play!” and “Quit moping around the house” on bright, sunny days during the summer vacation. On the other hand, dusty, forgotten board games would see the light of the day during gloomy rainy days.

In both scenarios, games have always lifted our spirits and motivated us to put in our best, compete, and work as a team. As children, enthusiasm and energy were two constant companions. Being fit and healthy followed naturally.

Even before we realized it, childhood whizzed by leaving us confused with adolescence, a phase where education and studies took precedence over, well just about everything. The journey towards our 20s also symbolized our descent into sedentary lifestyles, where careers dominated our lives, almost shutting out fitness; which directly impacted our health. As entrepreneurs, as employees, and as employers, today our focus mainly lies on innovation, progress, success, and on getting the job done.

Any job, however fun and exciting has its moments of lethargy and monotony. It is in these moments that we reminisce about, amongst many other things, our fun childhood, about the bursts of energy, the excitement, the thrill of winning a game. Disengagement creeps in sooner or later. According to a survey carried out by Gallup, an analytics advisory firm, it was found that around 87% of employees are either disengaged or not actively engaged. Low fitness levels and lack of exercise and means to exercise have only added onto the disengagement.

Employee Productivity

Statistics Source:

‘Gamification’ or the art of the application of typical elements of game playing such as points, competing with others, rules of play  etc, to regular, mundane activities, has become the ‘in’ thing to do, with a slew of gamification apps making their entry into the workspace.Gamification of processes and tasks has the potential to bring in the same levels of excitement, energy and motivation that employees miss and yearn for. Gamification also goes beyond monetary incentives – it offers exactly what employees pine for – public recognition, acknowledgement, and appreciation for tasks achieved, by their peers and employers in real time.

Bringing together employees to collaborate on gamified tasks is a great way to kick-start and improve employee engagement. In a gamified task, employees invariably bond with each as part of a team and automatically appreciate the others efforts and contributions.

Today, organization heads understand that engaged employees are the key to success and are investing heavily in wellness programs. A horde of MNCs across the globe have already employed gamification techniques in various business aspects – for loyalty programs, for training and for recruitment. So we asked, why not fitness too?

Employee Health

Statistics Source:

However, health and fitness can get monotonous too. ‘Motivation’ to workout and exercise is a critical element in ensuring the task is carried out every day. This is where we, at League Of The Fit (LOTF), explored the concept of ‘gamifying’ workspace fitness.

It is observed that employees today favour and acknowledge the efforts of companies that offer options and sources to exercise and be active throughout the day. Wellness/fitness programs are known to benefit organizations in numerous ways:

-Healthy/fit employees are more likely to be engaged and productive

Healthy and fit employees add positive value to  the workplace and boost the company morale

Employee Motivation

Statistics source:

Workspace fitness is an underexplored and untapped concept that is bound to deliver better results in terms of improved productivity and morale. At LOTF, we have a wellness and fitness program designed for that section of your workforce that does not even think of fitness or rather does not have the time or motivation to. Our motto is ‘Fitness Made Fun’ and our aim is to help your employees to play their way to their new fitter selves.

At LOTF, we help you discover and redefine workspace fitness with gamification. Happy employees who are also fit and motivated – can’t get better than this, can it?

To know more, visit 

Gamification: The concept and its impact on fitness and work


Work, work, and more work. Our current day workplaces need us to be on seamlessly almost 24×7, across our digital and analogue selves. While work is absolutely essential to life, it shouldn’t become all of life. Gamification helps ease fun into work. While the sages talk about work-life balance, fitness and nutrition, it doesn’t always translate into reality.

Fitness almost always takes a backseat when it comes to work. Stressful and demanding work schedules leave little or no time for exercise. Monotonous work leaves us all dull and de-motivated at the end of the day.

A couple of decades ago it was discovered that games can be used to make work more fun and enjoyable and less monotonous and boring. The origins of games date back to ancient human past.  All cultures in this world have games as an integral component of social interaction and as the oldest form of social interaction, games are often considered structured expressions of play that encourage people to think beyond imagination and physical activity .

‘Gamification’ or the art of the application of typical elements of game playing such as points, competing with others, rules of play  etc, to regular, mundane activities, has become the ‘in’ thing to do, with a slew of gamification apps making their entry into the workspace.

Gamification has become a really popular concept over the past few years as it is exciting and promises to make the hard stuff in life fun. And man, we all love anything that’s fun don’t we? And this set us, at The Fuller Life, thinking – What if fitness could be fun and what if we could include fitness in everybody’s work life the fun way? That’s hitting two birds with one stone!

So we embarked on the journey of League Of The Fit (LOTF), A gamified health program for your entire company to make work more fun through fitness. The core concept behind LOTF is to help organizations engage with their employees through a gamification process that revolves around fitness.

And why is gamification the fittest way forward? It’s because there’s no better way to motivate anyone to get fit than to be incentivized for it!

It is observed that in any organization, over 95% of the workforce usually does not have the time to even think about fitness, let alone do something about it. The impact of gamifying fitness has had a huge and positive impact. Games have been known to spur motivation and influence and many a times improve behavior.

Imagine the dual benefits:

For the organization:

  • Healthier workforce, happier employees
  • Increased productivity
  • Improved behaviours
  • Reduced attrition

For the employees:

  • Healthier lifestyle
  • Increased motivation
  • Heightened awareness
  • Fun workspace for employees!

Gamification has changed the fact that fitness will no longer an individual, lonely effort and is now a tangible, exciting activity that can be undertaken as a group that can easily be integrated in one’s daily work routine.

While gamification is changing the way workspace fitness is perceived, we at League Of The Fit are here to make life full of exciting possibilities for you and your workforce!

How Gamification helps to improve HR management


“Human Resources isn’t a thing we do. It’s the thing that runs our business.”
– Steve Wynn, Wynn Las Vegas

How Gamification helps to improve HR management

Gamification in HR

The Gartner Group, defines gamification as “the usage of game-thinking and game mechanics in non-game scenarios such as business environment and processes, specifically in recruitment, training and development, and motivation; in order to engage users and solve problems.”

Gamification has gained a lot of attention in the online world as a way to engage customers and build loyalty. While many skeptics still struggle to understand how playing a game can have a real business impact, companies that have implemented external, customer-facing gamification have discovered that there’s far more to it than meets the eye. These programs have tremendous power to spur motivation and influence customer behavior.

How does it work?

Gamification seeks to apply behavior-motivating techniques from traditional and social games to non-game environments. An effective gamification program actually looks more like a loyalty program supercharged to help achieve real business goals when it is expanded beyond points, badges and leader-boards.

Customers are not the only constituents of any company for whom feeling engaged and motivated are important for fostering loyalty. Employees can also benefit significantly from gamification programs that create an environment in which they feel recognized and rewarded for their achievements, even beyond compensation and benefits.

While it’s easy to see how one might use gamification in sales to motivate performance — or even in customer support services — to incentivize quick, satisfactory resolutions, the Human Resources function of any business can also leverage gamification techniques to achieve its objectives.

How HR can use Gamification

Here are the five most common ways HR teams can leverage gamification to achieve business goals.

  • Improve talent acquisition and management

Your hiring processes can be made more engaging through a gamified experience by rewarding prospects with both acknowledgement and tangible perks for completing each step, from application to start date. Providing incentives can not only help attract qualified candidates from the start, but can also dramatically increase on-boarding efficiency, as candidates are motivated to complete various steps to earn rewards.

At the same time, much like a sales function, HR teams can also use gamification internally to reward top recruiters and incentivize employees to refer top candidates. The opportunity for an employee to earn Referrer of the Year status can encourage employees to take a more active role in talent acquisition, and even help relieve some of the pressure from the HR department itself.

  • Cultivate corporate culture and retain valued employees

Keeping employees engaged and feeling like they’re part of the team is critical for retention. And, retention is paramount in maintaining valuable personnel assets, institutional knowledge and consistency, and avoiding costly turnover.

Organizations can use gamification to promote a positive corporate culture by rewarding employees for cross-departmental collaboration, providing process or product improvement suggestions, or even participating in company-wide volunteer programs, for example;

A gamified platform can be used to track these activities and opportunities, as well as showcase employee participation to their coworkers to provide intrinsic motivation. As an added benefit, the platform can be built to maintain a record of all employee activities in the program, which is quite valuable information when it comes time to consider promotions, raises and other tangible rewards.

  • Motivate employees to learn and participate in training

Mandatory HR training on topics like harassment, diversity and other compliance programs, are often not high on most employees’ priority lists, especially when they don’t see a relationship to their day-to-day job duties. Motivating them to take time out of their busy day to complete these programs in a specified time period can be challenging.

Adding a gamification experience to the online learning program can spur action. Employees who earn rewards and recognition for having completed these tasks, or missions in the gamification lexicon, are far more likely to make it a priority. And, HR benefits from the ability to check those boxes for compliance in a timely fashion, without the pressure of having to hound employees to complete the programs.

  • Incentivize paperwork and other administrative requirements

No one likes to complete paperwork, especially when other tasks are more pressing — and exciting. But, paperwork is unavoidable in areas such as completion of benefits enrollment forms and expense reports. So why not make it fun?

Similar to training applications, rewarding employees with either peer or management recognition — or even tangible incentives — for completing required forms can create a friendly competition where employees try to out-do one another for the title of best expense reporter or quickest to complete benefits update forms.

  • Map the path to career success

It’s no secret that peer mentor-ship is a powerful motivator that drives employees to want to succeed. They see colleagues earning praise, achieving goals and climbing the proverbial ladder, and they want to know how they can achieve the same results. Using gamification, HR departments can create transparent, mission-based career paths that show the steps employees have taken to level up in the organization.

For example, perhaps the top salesperson completes refresher training annually, turns in expense reports within a week of travel, keeps his/her prospect pipeline up to date, logs 5 new leads every week and follows up on two.

By showcasing this behavior in a gamified platform, other employees can see what it takes to become the top salesperson as this mentor provides a breadcrumb path to show peers the way to the top. Programs to allow team members to recognize one another for contributions made toward a common goal can be designed. And, again, all of this data is traceable, creating a valuable historic record to capture employee and organizational knowledge.

By consulting the platform, it’s easy to identify employees who have achieved certification in specific skills, worked with clients in a specific industry or make other connections throughout the data. All of this combines to create a more efficient, collaborative, productive and upwardly motivated workforce.

To some, the idea of gamification sounds like a thinly veiled attempt to bait employees into doing what they should already be doing But the truth is, organizations can use gamification as an effective way to combat the employee engagement crisis.

Using gamification, HR professionals and their teams can create a more interactive, rewarding and attentive workforce. It can help ward off worker malaise by leveraging intrinsic motivators to drive desirable employee behavior and improve efficiency and ROI, while reducing turnover and costs.

How to Encourage Employee Fitness with Gamification


The current lifestyle of the urban population is such that people are too busy with work to be able to make time for anything else. This means that important aspects of life such as nutrition and fitness take a back seat to work schedules.

LOTF Image

Besides the lack of time for personal interests, many people are often stressed at work – either due to the long hours they are required to log in daily, or the numerous deadlines that are constantly looming at them.  None of these help in the improvement of health and fitness; in fact, increased pressure has been proven to lead to stress eating, depression etc.

The easy availability of junk food, as opposed to the effort it takes to prepare a healthy home-cooked meal, is another reason for the decrease in proper nutrition. And in between schedules with irregular timings, it simply becomes difficult to make time for fitness facilities. It becomes easier to postpone taking care of one’s fitness than it is to make a commitment to going to the gym regularly.

This is where gamification can effectively enter the picture. Gamified fitness programmes make employees engage in activities they wouldn’t take part in, under normal circumstances. By introducing the elements of game play and competition, such as rules of engagement, score-keeping and winning of prizes, the motivation to take part in the activities is more.

Such programmes are also organisation-based – this could lead to higher participation as the activities take place while employees are at work. The initiative tends to be well-organised, since it is conducted by the company, thus leading to higher participation among the target audience.

Another major incentive for people to take part in gamification fitness programmes is the leaderboard and point system. It’s not only fun to watch your points add up as you compete with colleagues and go higher up the winning ladder, it also gives you a sense of achievement.

Knowing that there is an exciting grand prize at the end of the programme is another serious incentive for participants. And once healthy practices have been introduced to the daily routine, it’s likely that people will continue to follow these healthy habits.

Corporate Gamification: Top 5 tips to Corporate Training


“If you can gamify the process, you are rewarding the behavior and it’s like a dopamine release in the brain. Humans like a game.”

–Frank Farrall, Deloitte Digital

Popular Gaming Technique

Through game-based learning, gamification, and eLearning designers learn ways to increase engagement and effectiveness in corporate training.

Most of us wish to learn and, what’s more, we need to learn!

We all need to acquire skills and expand our knowledge to grow and develop, personally and professionally. However, employees, feel frustrated whenever they fail to maintain the necessary motivation to complete a specific training. Learning techniques play a key role in generating interest and adoption in corporate training. Through game-based learning, gamification, and e Learning educators seek to increase engagement and effectiveness in corporate training

Game-based learning, i.e. learning through playing, offers new and effective ways to enhance the learning process. Those responsible for the training and development of thousands of companies around the world know that very well. These are reasons why companies are beginning to overcome their fear of implementing gamification programs in their organizations:

  1. Games get you hooked

The more interest a student has in learning, the better they will do it. Serious games offer an appropriate level of challenge to each participant so as to maintain motivation.

Gamification programs for skill development keep a balance between the skills of the employee and the challenge posed by the game. Thus, difficulty increases depending on the employee’s progress, providing constant feedback for a better understanding and engagement.

  1. Games are an extraordinary way of learning

More companies are implementing game-based learning products as part of their training programs. Those who have already done it have experienced the benefits of gamification:

  • Higher performance,
  • Greater memory of that which is learn,
  • Better practical knowledge and understanding,
  • High satisfaction and self-confidence rates in employees.

Studies show that games do work. Part of this success is also due to the constant and personalized feedback received by employees, allowing them to measure their own progress. This way, employees are an active part of the learning process, while managers also have tools to assess the progress of the training.

  1. Games provide a safe environment

Those responsible for company training want to better train their employees. The greatest danger of learning in general and soft skills in particular, is the risk involved in getting it wrong. Mistakes cost money and create negative experiences among customers, not to mention the damage they can cause to poorly trained employees. However, mistakes are an important part of any learning process. So how to learn without taking risks? This is where games succeed. Simulators offer a virtual environment for decision-making and the safe practice of their content. Employees learn about real situations through practice and companies avoid the harm involved in mistakes.

  1. Serious games are educational

Serious games are more than games. They are serious games for learning and, as such, they are rooted in educational theories whose basis is knowledge and information. Decision-making and interaction in an environment that emulates reality allows for a better learning, because they take the employees to a real context where to apply what’s being learn. Game-based learning creates experiences that mirror real-life situations on which to apply knowledge. That’s why they are active ways of learning that require action from the student and that’s why they are so effective.

  1. Games favour soft skills learning

Games help develop the cognitive potential of domains responsible for the so-called “soft skills”, so valuable in the world of corporate training. Soft skills are not learned with theory or books, but they require a different learning process, based on practice and storytelling. Serious games make the learning of these skills feasible, as they allow employees to interact with different real-life situations where they find themselves involved in first person. That experience allows for an immediate answer and the opportunity to learn on the fly. The result is a more effective, satisfying and productive learning for both the employee and the company.

The following info graph shows the gamification statistics, gaming techniques and the benefits of using gamification in corporate training.



4 interesting tips to increase productivity at work


Staying continuously productive at work can be quite a challenge; odds are that at the end of some days you will feel like you have been engaged in non-work related pursuits more than the tasks present on your to-do list. Here are some simple tips to help with increasing productivity that you can practice right at your desk

Employee work productivity

Drink plenty of water – Drinking lots of water prevents dehydration and expands the brain cells, enabling the brain cells to focus on thinking and functioning better as they are not being flooded by thirst-related messages. This in turn improves performance and productivity. Add a sprig of mint or an orange wedge to your water for flavor. If you have a preference for carbonated water, add some cucumber to the water too.

Having a to-do list can be a real life-saver when it comes to prioritizing your work and getting things done on time. List down all your tasks for the day or week and then number them in order of priority. It’s usually better to get the urgent and important things done with first and then move on to the less relevant tasks. Making such a list also goes a long way in understanding of how much time has been spent on a task, and how you can probably cut back on time to focus better on more relevant tasks. Another extremely satisfying aspect of creating to-do lists is being able to cross off things as they are completed. Not only does it give you a sense of accomplishment, but it also better helps you visualize your progress.

The Pomodoro Technique is right for you if you have difficulty managing your time and keeping distractions at bay. The philosophy behind the Pomodoro Technique is that by dividing your time into 25-minute work periods (called pomodoro) interspersed with 5-minute breaks, you are able to get more work done as well as keep creativity fresh. After 4 pomodoros, take a 15-20 minute break. The effectiveness of the Pomodoro Technique comes from the focus gained by avoiding distractions such as email, text messages etc. and minimizing the time you spend procrastinating.

Consuming green tea is another means of functioning smarter and thereby increasing your productivity. The caffeine contained in green tea stimulates you without the accompanying jitters that a caffeine rush from coffee provides. This is also because green tea also contains the amino acid called L-theanine, which releases the caffeine slowly, leading to the improved brain function and not the ‘crash’ that otherwise accompanies a caffeine boost.

Another important thing you can do for yourself is to distract yourself for a little while at a time – perhaps between new tasks, as this will help you to focus better on the task at hand. Leave your desk and move around a bit, talk to others and get back to your work after a few minutes; by engaging in this kind of passive meditation, you will be able to return to our to-do list refreshed and with a better perspective.

It’s Time To Rethink The ‘Employee Engagement’ Issue


It’s time to rethink the concept of “employee engagement.”

The days of the annual engagement survey are slowly coming to an end, to be replaced by a much more holistic, integrated, and real-time approach to measuring and driving high levels of employee commitment and passion.

We know this topic is big. In our 2014 Deloitte Global Human Capital Trends research, 78% of business leaders rate retention and engagement urgent or important. When I talk with HR leaders they talk consistently about retention issues, they carefully watch their Glassdoor ratings, and businesses all over the world are trying to build an inclusive, passionate, multi-generational team.

In fact, I believe the issue of “engaging people well” is becoming one of the biggest competitive differentiators in business.

The change we need to make is to redefine engagement beyond an “annual HR measure” to a continuous, holistic part of an entire business strategy. If your people love their work and the environment you have created, they will treat customers better, innovate, and continuously improve your business. And today, with the increased transparency at work and the Affordable Health Care Act available, high performers can change jobs easier than ever.

The Traditional Concept of Engagement

The concepts of “employee engagement” have been with us for many years. More than 30 years ago Gallup and other companies pioneered the concept of the “engagement survey.” The roots of these surveys started in the late 1800s when Fredrick Taylor, a pioneering industrial engineer, studied how people’s attitude impacted their productivity in the steel industry.
Today there are hundreds of different survey providers, and most offer validated surveys and benchmarking tools to help you assess your employee’s level of “engagement.